TOURNAMENT MECHANICS TOURNAMENT CARD STATUS RULES
TOURNAMENT RESPONSIBILITIES
The head judge and the tournament organizer can be, but do not have to be, the same individual. The head judge is the final judicial authority at any DCI-sanctioned tournament (see section 13-Judge Responsibilities).
Although it is beneficial, the head judge does not have to be a DCI-certified judge. Certification is only available to Magic: The Gathering judges at this time. For information on becoming a certified Magic® judge or finding a certified judge in your area, please contact the DCI judge certification and training administrator at dcijudge@wizards.com or (425) 204-7365.
When using the three-judge system, the head judge makes all of the rulings, except when a decision is needed in a game in which the head judge is participating. If a ruling is needed in a head judge's game, the secondary judge makes the call. The only time the tertiary judge makes a ruling is when the head judge is playing against the secondary judge.
After decks are presented and accepted, any player who does not feel his or her opponent has made a reasonable effort to sufficiently randomize the deck must notify a judge. The head judge has final authority to determine whether or not a deck has been sufficiently randomized. The head judge also has the authority to determine if a player has used reasonable effort to randomize the deck. If the head judge feels that either the deck has not been sufficiently randomized or that a player has not made a reasonable effort to randomize the deck, the player will be subject to the appropriate provisions of the Penalty Guidelines.
To aid in randomization, the DCI recommends that players always shuffle their opponent's decks.
Once opponents have the opportunity to shuffle and/or cut the other players' decks, the cards are returned to their original owners. If the opponent has shuffled the player's deck, that player may make one final cut.
At team events, if one or more members of a team are not in their seats by the end of the round, that team is automatically dropped from the tournament.
If the head judge determines that a player exceeded the time limit on purpose and is stalling, that player will be subject to the appropriate provisions of the DCI Penalty Guidelines.
The following actions are prohibited:
Players may only agree to split the tournament prizes in exchange for concession of a game or match if all of the following conditions are met:
Players are allowed to share prizes they have won as they wish, such as with teammates, as long as any such sharing does not occur as an exchange for concession of a game or match.
Prizes may be reallocated in a manner other than originally announced by the tournament organizer only if all players remaining in the event agree on the new prize distribution. A concession may not be made in conjunction with any such redistribution of prizes. For example, if all of the players in the Top 8 single-elimination portion of a tournament decide to spilt the first- through eighth-place prizes equally among themselves instead of following the original distribution announced by the organizer, they may do so as long as no matches are conceded in exchange for the prize split.
In addition, players in L5R storyline events may offer bribes at any time as long as any such offers are made in character and are made in the presence of a judge. The judge has the authority to approve or disapprove the bribery and must make a note of the action in the tournament report.
Players are not permitted to create a proxy. When a judge creates a proxy for a player, it is included in the player's deck. The original card is kept close at hand during the match. When the proxy is in play, replace it with the original. When it returns to the player's deck/hand, swap it with the proxy. This replacement method helps ensure that the opponent is able to clearly see the intended card and to avoid confusion.
The term "proxy" includes counterfeit cards or any card that is not a genuine game card. Counterfeiters will be prosecuted to the fullest extent of the law.
Once a match begins, players may request that the judge inspect an opponent's card sleeves. The judge may disallow a player's card sleeves if the judge believes they are marked, worn, or otherwise in a condition or of a design that interferes with shuffling or game play. To avoid confusion, a card sleeve may also be used to mark a player's card if the card is in an opponent's playing area.
No game markers of any kind may be placed on top of or in a location that obscures a player's deck. A judge may disallow the use of game markers that may cause confusion with regard to the state of the game.
TOURNAMENT VIOLATIONS
Cheating includes but is not limited to the following intentional activities:
Any card that is cut differently from the other cards in a player's deck may be considered marked if the entire contents of the deck is not placed in non-marked, opaque card sleeves. For example, miscut Honor Bound cards are considered marked cards at DCI-sanctioned L5R tournaments if all cards in the deck are not placed in opaque sleeves. The same is true if Alpha cards are mixed into a player's deck with cards from other sets at a Magic event. However, Alpha cards are not considered marked-and therefore do not have to be in opaque sleeves-if the entire deck consists of Alpha cards.
If a differently cut card has caused its sleeve to become worn differently than other sleeves in the deck, that card (and sleeve) are considered marked.
The head judge has the authority to determine if a card or series of cards in a player's deck is marked.
GENERAL CONSTRUCTED TOURNAMENT RULES
GENERAL LIMITED TOURNAMENT RULES
The rules in this section apply to all Limited tournaments, including Sealed-Deck tournaments (section 49) and Draft tournaments (section 52).
Players may use only the actual cards they receive or draft at a Limited tournament, and any additional specifically provided by the tournament organizer (for example, basic lands in the Magic game). Players may not trade or replace the cards they receive or draft at a Limited tournament with any other cards, even if the replacement is an exact copy. If a card is damaged or otherwise considered "marked," players must comply with section 47-Abnormal Decks, Boosters, and Cards.
Neither Wizards of the Coast nor the tournament organizer guarantees any specific distribution of card rarities or frequency in a particular booster pack or deck.
GENERAL SEALED-DECK TOURNAMENT RULES
Not all DCI-supported games feature Sealed-Deck tournaments. Check the Limited Tournament Rules section of the specific game's DCI Floor Rules for more information.
The head judge or tournament organizer may require players to record on a decklist every card they intend to play in their main deck and/or sideboard. Failure to properly record the cards being played in the main deck will result in the head judge applying the appropriate provisions of the DCI Penalty Guidelines.
GENERAL DRAFT TOURNAMENT RULES
Not all DCI-supported games feature Draft tournaments. Check the Limited Tournament Rules section of the specific game's DCI Floor Rules for more information.
Players within a pod may only play against other players within that pod.
Players may not talk or communicate to others during a draft. As players draft the cards, they must place their cards in one orderly pile in front of them. Drafted cards may only be reviewed between the drafting of each pack.
After each player's first pack is drafted, a tournament official will instruct players to open the next specified pack and draft in the same fashion, except that the direction of drafting is reversed. This process is repeated until all cards in all booster packs are drafted. For example, if five booster packs of Pokeacute;mon: Jungle cards were being drafted, the first, third, and fifth pack would be drafted clockwise and the second and fourth pack would be drafted counterclockwise.
When drafting packs from different card sets, draft the card sets in order of their release. For example, if drafting a pack each of Urza's Saga, Urza's Legacy, and Urza's Destiny cards, the first pack (drafted clockwise) would be Urza's Saga, the second pack (drafted counterclockwise) would be Urza's Legacy, and the third pack (drafted clockwise) would be Urza's Destiny.
Before the tournament begins, the head judge must announce how much time each player has to select a card. If a player fails to select a card in the time given, the pod judge issues that player the "oldest" card still remaining from the booster pack.
Example: The pod judge lays out cards from a booster pack. The cards can be considered to be in chronological order (1-15), where 1 is the first card placed on the table and 15 is the last card placed on the table. If a player fails to draft in a timely manner, the cards on the table are examined by the pod judge and the first card that was placed on the table is given to the player. If that card has already been selected, the second card that was placed on the table is given, and so on.
During a Rochester Draft, players must always display the most recent card they drafted in the current pack face up. When all cards are drafted from the current pack, players may move their cards from that pack to any position.
In preparation for each pack being drafted, the pod judge lays out its entire contents face up on the table, with the cards facing the active player (see Section 59-Rochester Draft Active Player Rotation). Players are given twenty seconds to review the cards before drafting begins.
Example #1: Eight players are seated around a table. They are numbered 1-2-3-4-5-6-7-8 in a clockwise order. The active player is Player 1. The first booster pack for Player 1 is opened and placed face up in front of Player 1. After the twenty-second review period has expired, the draft order is as follows:
| Player 1-card 1 | Player 6-card 6 | Player 6-card 11 |
| Player 2-card 2 | Player 7-card 7 | Player 5-card 12 |
| Player 3-card 3 | Player 8-card 8 | Player 4-card 13 |
| Player 4-card 4 | Player 8-card 9 | Player 3-card 14 |
| Player 5-card 5 | Player 7-card 10 | Player 2-card 15 |
The next pack to be opened would be Player #2's first booster.
Example #2: Seven players are seated around a table. They are numbered 1-2-3-4-5-6-7 in a clockwise order. The active player is Player 1. The first booster pack for Player 1 is opened and placed face up in front of Player 1. After the twenty-second review period has expired, the draft order is as follows:
| Player 1-card 1 | Player 6-card 6 | Player 4-card 11 |
| Player 2-card 2 | Player 7-card 7 | Player 3-card 12 |
| Player 3-card 3 | Player 7-card 8 | Player 2-card 13 |
| Player 4-card 4 | Player 6-card 9 | Player 1-card 14 |
| Player 5-card 5 | Player 5-card 10 | number 15 is then removed from the draft. |
The next pack to be opened would be Player #2's first booster.
DCI SANCTIONING RULES
Tournament organizers must follow the rules in this section when sanctioning events with the DCI. The DCI reserves the right to cancel sanctioning for any event at any time.
Magic: The Gathering
For singles events, a minimum of eight players must participate.
For team events, a minimum of four teams must participate.
A minimum of four players must participate in tournaments for any other DCI-supported game, unless the organizer is using the Three-Judge System (section 17).
EVENT REPORTING RULES
Receiving event reports in a correct and timely manner is fundamental to accurate and up-to-date DCI ratings. Tournament organizers must follow the rules outlined in this section when reporting their events.
The DCI reserves the right to invalidate reported results of any sanctioned tournament for any reason, but will usually do so only when fraudulent or incorrect results are reported by the organizer. Additionally, the DCI reserves the right to invalidate any event reports not received within thirty days of the tournament date.
The DCI reserves the right to adjust penalties on an individual basis due to extenuating circumstances and it reserves the right to change this policy without notice.
Elo Ratings System
The Elo player-rating system compares players' match records against their opponents' match records, and determines the probability of the player winning the match. This probability factor determines how many points players' ratings go up or down based on the results of each match. When a player defeats an opponent with a higher rating, the player's rating goes up more than if he or she defeated a player with a lower rating (since players should defeat opponents who have lower ratings). All new players start out with a base rating of 1600. The DCI uses the following equation to determine a player's win probability in each match:
| Win Probability = | 1 |
| ______________________________________________________ | |
| 10^((Opponent's Rating - Player's Rating)/400) + 1 |
This probability is then used to recalculate each player's rating after the match. In the equation below, players receive 1 point if they win the match, 0 if they lose, and 0.5 for a draw. Players' new ratings are determined as follows:
Player's New Rating = Player's Old Rating + (K-Value * (Scoring Points - Player's Win Probability))
All players are rated at the beginning with the first match in which they play. Further ratings are calculated chronologically from that first match.
The DCI ranks players in geographic regions (continent, country, state, city, and so on) based on their Elo ratings to determine the top players in each area.
Point-Accumulation Rankings
The following game features point-accumulation rankings:
Players accumulate ranking points by participating in DCI-sanctioned tournaments for the games listed above. The number of points each player receives at each event depends on two factors: the number of players using DCI numbers at the event, and the player's final standing in the event. Players then receive the following two rankings:
Aside from an overall game ranking for each of the games listed above, the DCI produces a lifetime ranking for each affiliation a player uses in DCI-sanctioned events.
Example: A Legend of the Five Rings player who normally plays Lion Clan decks decides to try out a Phoenix Clan deck in a few tournaments. This player's Lion Clan ranking remains independent of his or her Phoenix Clan ranking, but this player's performance with both Clans is included in his or her overall L5R ranking.
Ante Card: Any card that mentions "ante" in the rules text of the card. These cards usually have a game mechanic associated with a player "anteing" a card. Ante cards are found mainly in older Magic: The Gathering expansions.
Banned Card: A card that is prohibited by the DCI in the indicated format. For example, the card Channel is banned from DCI-sanctioned Type 1 Magic tournaments. This means that Channel is not allowed in any deck in Type 1 Constructed Magic tournaments.
Constructed: A tournament in which players bring their own decks to the tournament. Decks are built from a large pool of cards, depending on the exact format.
Cutting: One time only, removing a single portion of a deck and placing it on top of the remaining portion without looking at any of the card faces. Anything more than this one cut is considered a shuffle.
DCI: Organization dedicated to developing and maintaining tournament structures for Wizards of the Coast trading card games. Formerly an acronym for Duelists' Convocation International, the name is now simply the DCI.
Enhanced-K Tournament: In events for games that use the Elo ratings (appendix A), organizers may pick from a specified list of K-values to increase or limit the effect of match results on player ratings. Tournaments must meet certain criteria in order to receive an enhanced K-value.
Game Begins: A game is considered to have begun once all players have presented their decks to their opponents for shuffling/cutting.
Head Judge Determines: Decision based on the head judge's opinion.
K-Value: The maximum number of points a player's rating may go up or down based on the results of a single match within an event that uses the Elo ratings system (appendix A).
Limited: A tournament in which players build their decks at the tournament from cards they have drafted or opened from packs. The three most common Limited formats are Sealed Deck, Booster Draft, and Rochester Draft.
Main Deck: The deck a player presents to his or her opponent during the first game of a match.
Match: A series of games between two players that will determine a winner. In many cases, the match winner defeats his or her opponent in a best-two-out-of-three series. See the appropriate game's DCI Floor Rules for more specific details.
Match Begins: A match begins when a tournament official announces the start of the match.
Premier Events: Any event that Wizards of the Coast offers only to select tournament organizers or is open only to a select group of players (based on invitations, for example). Premier events can include, but are not limited to: World Championships, Continental Championships, National Championships, Regional Championships, State/Provincial Championships, Magic: The Gathering Pro Tour events, Pro Tour Qualifiers, Grand Prix events, Grand Prix Trials, Junior Super Series Championships, Junior Super Series Challenge tournaments, storyline tournaments, Friday Night Magic events, and Prerelease tournaments. Please see Appendix A for more information on the Floor Rules for each Wizards of the Coast game.
Promo Card: Any playable card that is released by the manufacturer separate of any given card set.
Proxy Card: A card used during competition to represent another card; also counterfeit cards, or any card that is not genuinely produced by the game's manufacturer.
Public Information: Refers to information that is available to all players in the match, such as statistics or card text that participants are required to share with tournament officials and opponents according to the rules of the appropriate game. For example, in most games, the number of cards in a player's hand is public information.
Rating: A numeric value published by the DCI that indicates a player's past performance in sanctioned tournaments.
Ranking: A value, based on a player's DCI rating, that indicates a player's position relative to the group he or she is being measured against. For example, a player may be ranked in first place in the city of Hamburg, Germany, but may be ranked in eighty-fifth place when compared to all of Europe.
Restricted Card: A card that is limited by the DCI to one per deck in the indicated format. For example, the card Black Lotus is restricted in DCI-sanctioned Type 1 Magic tournaments. This means that only one Black Lotus is allowed per deck in the Type 1 format.
Round: The period during which match play takes place.
Round Begins: The time posted and/or announced by the head judge or tournament organizer for all players to be seated and ready for match play.
Scorekeeper: The scorekeeper is a tournament official whose responsibilities include: receiving and recording all match/game results, constructing player seatings, ensuring accurate entry of match/game results, withdrawing players from the event, and so on. Tournament officials, such as the head judge or tournament organizer, may also be the scorekeeper for the event.
Single Elimination: A competition structure that eliminates players after one match loss. It may be necessary to award byes in the first round to create a situation in which there will be only two undefeated participants playing off in the last round of the event.
Swiss Rounds: Competition structure that allows players to participate in every round of the tournament. Single-elimination final rounds may follow Swiss rounds in some tournaments.
Tournament Begins: Once the onsite tournament registration closes, the tournament has begun.
Tournament Official: Any person who is empowered to maintain the tournament. This includes, but is not limited to the tournament organizer, scorekeeper, other scorekeeping staff, head judge, and all other judges (section 10).
©2000 Wizards of the Coast, Inc. All rights reserved.