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Team Tournament Procedures

When I ran a Team Trial (May 2000) for the Pittsburgh Team Grand Prix these were the instructions I received from Wizards of the Coast. While originally the instructions called for cutting to the top four and running two rounds of Rochester Draft, I received verbal confirmation that it was acceptable to cut to the top two teams and run one draft. Everything that I have seen subsequently leads me to believe that these instructions also apply to Team PTQs.

Timing and Setup

  • Decklist and deckchecks must be used for the event
  • 15-25% of the teams must receive their deck back (randomly determined)
  • Sealed Deck registration time - 20 minutes
  • Deck Construction time - 40 minutes
  • Round Length(Swiss) - 50 minutes (2 out of 3)
  • (if SemiFinals are used it is with 90 min rounds with life total being used as tiebreaker, playing best 2 out of 3)
  • Round Length (Finals) - -Untimed (3 out of 5)
  • Semi-Final and Final Rochester Draft - approx. 30 minutes
  • Rochester Draft Deck construction - 20 minutes

Number of Swiss Rounds

  • 5-8 Teams - 5 rounds
  • 9-16 Teams - 6 rounds
  • 17-32 Teams - 7 rounds
  • 33-64 Teams - 8 rounds
  • 65-128 Teams - 9 rounds

Registering to Compete - Any team wishing to compete must register a three person team. All members must be in good standing with the DCI.
Teams must have a team name (not offensive). Each member of the team will be designated A,B, or C (or 1,2,3) and these designations will not change throughout the tournament... so that A of Team X will always play A of Team Y.
Teams may not play without all three members of the team present.

Registering Decks - Each team opens 2 Masques tournament packs and 4 boosters(boosters depended on what expansion sets were available, I used 4 Nemesis, but when Prophecy became available,it switched to 2 Nemesis and 2 Prophecy). Teams register the total of all cards.

Deck Construction - Teams may talk during deck construction in the Swiss portion of the tournament. Teams may not talk during play in any round, except to report game scores and give very general comments (ex."good luck"). Players get 45 minutes to build and record decks. They may receive any amount of basic land. Each player builds (and records) a minimum 40 card main deck. Each player has a separate decklist. Any cards not used in the main decks must be used in someone's sideboard. Sideboards must be registered. The total column would include all cards in main deck and sideboard for each player. Used column would include all cards in that player's main deck only.

Communication - Players may talk during deck construction in the Swiss portion, but not during deck construction in the Draft portion. Players may not talk to each other during play except for very general comments (ex."Did you win?"). A player who gives strategy advice to another player during play receives an automatic game loss (judge's discretion of using the current game or the first game of the next match). No verbal communication during the draft (More below)

Rochester Draft Finals - Teams may use non-verbal communication only during the Rochester Draft. They may not communicate during deck construction. At the draft table One team will be in seats 1-3 (players A-C respectively), the other team will be in seats 4-6 (in A-C order as well). It is now the middle person in a team that starts to draft. You flip a coin and the winning team decides which team's Player B drafts first. Each person will play the person across the table (ie 3 seats to the left or to the right of them).
Drafting will follow the same horseshoe pattern as singles Rochester draft, so if Player 1 picked first, the draft would continue in a clockwise patter with Player 6 drafting twice (picks 6 and 7), then continuing in a counterclockwise pattern until Player 1 picks twice (pick 12 and 13) and then back to Player 2, Player 3 gets the last card in this example. The second round of packs will start counterclockwise and the third round will be clockwise.
The first pack will be Masques, the second Nemesis, and the third Prophecy. All 15 cards will be drafted. No verbal communication during the draft. Non-verbal communication is allowed but it may not be disruptive to the other team(eg moving cards, obscuring view, inappropriate gestures). Players can't look through their cards except during review periods, so players can't show their decks to team members except during the review period.
If a single player receives 3 warnings for talking during the draft, his team will forfeit the match.