Chose the Best Answer
45. Russell attacks with an Elvish Archers and an Elvish Ranger (2G, Creature- Elf, 4/1). Michelle blocks both with a Wall of Glare. After the Elvish Archers' damage goes on the stack, Michelle targets her Wall of Glare with a Flaming Sword (to kill the Elvish Ranger). After the Flaming Sword resolves, how does combat proceed?
Elvish Archers (1G, Creature- Elf, 2/1)
First Strike
Flaming Sword (1R, Enchant Creature)
You may play Flaming Sword any time you could play an instant.
Enchanted creature gets +1/+0 and has first strike.
Wall of Glare (1W, Creature- Wall, 0/5)
Wall of Glare may block any number of creatures each combat.
a) The Wall of Glare takes two first strike damage. Then the Wall of Glare's first strike damage must be put on the stack. The damage from the Wall of Glare destroys the Elvish Ranger before regular combat damage, and the Wall of Glare survives.
b) The Wall of Glare takes two first strike damage. Then the Wall of Glare's first strike damage must be put on the stack. The damage from the Wall of Glare destroys the Elvish Ranger before regular combat damage. The Elvish Ranger's damage is then put on the stack, and the Wall of Glare is destroyed when that damage resolves.
c) The Wall of Glare's first strike damage is added to the stack. The Wall of Glare lethally damages the Elvish Ranger at the same time it is dealt two damage from the Elvish Archers. The Elvish Ranger damage is never put on the stack, and the Wall of Glare survives.
d) The Wall of Glare takes two first strike damage. The damage from the Wall of Glare and the Elvish Ranger is put on the stack at the same time and then resolved at the same time destroying both creatures.
e) The Wall of Glare takes two first strike damage. The combat phase has moved past putting first strike damage on the stack, so only the Elvish Ranger deals it's damage. The Wall of Glare is destroyed.
46. Russell begins his turn and untaps three Islands and a Horseshoe Crab enchanted with Hermetic Study. Michelle plays a Terror targeting the Horseshoe Crab. How much damage can Russell do before Terror resolves?
Hermetic Study (1U, Enchant Creature)
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
Horseshoe Crab (2U, Creature- Crab, 1/3)
U: Untap Horseshoe Crab.
Terror (1B, Instant)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
a) 0
b) 1
c) 2
d) 3
e) 4
47. Michelle plays a Keldon Vandals with an Urza's Incubator (creature type= Townsfolk) under her control. When the Keldon Vandals comes into play, the only artifact in play is that Urza's Incubator. What is the total mana cost Michelle will pay for playing the Keldon Vandals and paying for its Echo?
Keldon Vandals (2R, Creature- Townsfolk, 4/1)
Echo
When Keldon Vandals comes into play, destroy target artifact.
Urza's Incubator (3, Artifact)
As Urza's Incubator comes into play, choose a creature type.
Creature spells of the chosen type cost 2 less to play.
a) RR4
b) RR2
c) RR
d) 6
e) 4
48. Which of these actions uses the stack?
City of Brass (Land)
Whenever City of Brass becomes tapped, it deals 1 damage to you.
T: Add one mana of any color to your mana pool.
Impending Disaster (1R, Enchantment)
At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster to destroy all lands.
Monkey Cage (5, Artifact)
When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost.
Kill Switch (3, Artifact)
2, T: Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped.
Rancor (G, Enchant Creature)
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from play, return Rancor to its owner's hand.
a) Tapping a City of Brass for mana.
b) Creating monkey tokens when a Monkey Cage's ability resolves.
c) Putting a Rancor in the graveyard when the permanent it's on stops being a creature.
d) The destroy all lands ability when an Impending Disaster is sacrificed.
e) Untapping a Kill Switch at the beginning of a turn.
49. Michelle controls a Maro, an Emperor Crocodile, and a Veiled Crocodile and is holding one card. The Veiled Crocodile is currently an enchantment, and Michelle decides to play the Brainstorm she is holding. How many creatures does Michelle control when the Brainstorm finishes resolving?
Brainstorm (U, Instant)
Draw three cards, then put two cards from your hand on top of your library in any order.
Emperor Crocodile (3G, Creature- Crocodile, 5/5)
When you control no other creatures, sacrifice Emperor Crocodile.
Maro (2GG, Creature- Elemental, */*)
Maro's power and toughness are each equal to the number of cards in your hand.
Veiled Crocodile (2U, Enchantment)
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
a) 0
b) 1
c) 2
d) 3
e) The number will depend on what choices Michelle makes with each card.